Along the way she moves boxes or hangs from bars to activate switches, occasionally demanding a bit of lateral thinking. After a bit of scene-setting to bed the controls in, and an early taste of the forgettable lock-on gunplay, Lara gets down to what she's best at: navigating perilous tombs, running along platforms, jumping to ledges to spring to ropes, swinging from trapezes and elegantly landing on the lip of the exit - perhaps having to tap triangle to steady herself if she catches it one-handed. Tomb Raider: Legend begins atop a cliff in Bolivia, with Lara jumping over small gaps, moving hand over hand across ledges, swinging from ropes and even yanking things around with a grapple hook. Can Lara save the day? It's grainier, but Lara still looks great. So then to the PSP version, which arrives a bit late but not unwelcome - and on a Sony platform that's been maligned almost as much as the Angel of Darkness in recent months. Like the rhythmic tapping of triangle to speed up climbing - a trifling detail, but something we'd happily see borrowed elsewhere. Certain elements fell short - the motorbike sections were particularly dismal - but it'll be remembered for the things it got right, and there were plenty of them. It also served as a timely reminder that Lara is more than just a token woman in games, with some infectiously excitable, ladylike intonation from Zoe off Spooks, and a story that kept you interested and wrapped itself up with another thing the genre's lacked since The Sands of Time: neatness. The Lara of Legend could move through environments with greater fluency than anyone since Ubisoft's latter-day Prince of Persia, allowing the player to pick paths that, while quite often obvious, were seldom less than entertaining. Crystal Dynamics, best known for the likes of Legacy of Kain and Snowblind (and brilliantly rubbish weasel-and-rabbit platform game Whiplash), didn't just make a better sequel they gave the series a new starting point.Ĭriticised in some quarters for an over-reliance on pointing the way - with clearly marked grapple-points, telegraphed jumps, simple puzzles and tap-along action sequences - the reality was that it harnessed these things to escape the traditional grid-layout 3D platform template with so much aplomb that we barely noticed the change. Well, as it turned out, we all could - because it might not have lasted that long, but Tomb Raider: Legend still did more than enough to erase the doubts shadowing Lara during her years off. Who could forget Angel of Darkness, after all? Some levels have Lara on a motorbike racing through that part of the level while fighting enemies.Folk might've done a lot of standing around at E3, but the queues were nothing next to the ranks of hacks lining the internet earlier this year waiting to have a pop at Tomb Raider. Different button combinations can create more moves such as a roll and swan dive. As Lara, the player can jump, climb and shimmy along ledges and vertical poles or ladders, crawl through small spaces, swing on ropes and horizontal poles, interact with objects and switches, use a grappling line to swing across gaps and pull objects towards her, and swim and dive underwater for a limited time. Tomb Raider: Legend is a single-player action-adventure game in which the player controls the protagonist, Lara Croft, from a third-person perspective, through eight levels set across seven locations around the world. New character animations and controls allow her to move through stunning environments with grace and precision, while an understanding of the game’s original appeal reinvigorates the fundamental explore-and-solve adventure experience. An arsenal of modern equipment, such as a magnetic grappling device, binoculars, frag grenades, personal lighting device and communications equipment, allows gamers to experience tomb raiding as never before. Lara comes alive with intricately animated expressions, moves and abilities. Tomb Raider: Legend revives the athletic, intelligent and entertaining adventurer who won the hearts and minds of gamers worldwide.
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